1/19/2024 0 Comments Martial arts adventure sifu![]() What matters? This is an obvious idea but simply write down five things you want to remember about today. Go back with call-outs and annotations to explain the dips and dives during the day. Then, carefully, graph the amount of fun you had during each part of the day. Think through everything that happened today and try to remember about what time the major events occurred. ![]() Start earlier if your family wakes up earlier. Label the x-axis (along the bottom which should be the long side of the page) “TIME OF DAY” and label it with the hours 7, 8, 9, 10, 11, 12, 1, 2. Label the y-axis (up and down) “FUN” and mark out the numbers 1-10. Superlative Anecdotes: Record and explain each of the following: the funniest thing that happened today the most surprising thing that happened today the most boring part of the day and, the most delicious food you ate.įun-O-Meter: Draw a set of axes that fills the whole page in landscape view. Modify, extend, and adapt the ideas for kids of different ages or dispositions. While waiting for a train, she might think “Is this something I particularly want to remember?” or “That’s a new word, I should remember it for my journal.” Some days or for some kids, it might work best to surprise him with the journal task as he begins to write. Advance warning will set the expectation of journal-writing and also give a focus to the activities of the day. You might tell your child at breakfast what that day’s journal assignment is going to be. As a bonus, if you try a bunch of these ideas, your child will explore an enormous diversity of writing and communication styles (even math!). We’ve accumulated even more fun journal ideas here! (and here!) These ideas will make the journal more fun to write and more fun to read later. Sample page from “Family on the Loose: The Art of Traveling with Kids” Our first book, Family on the Loose: The Art of Traveling with Kids, has a whole chapter on creative travel journals. Instead, help your kids add zip to their journals and maybe they’ll enjoy writing. If you’re idea is that “travel journaling is educational so I will sit my kids down every day of this trip and make them write down what we did,” what you might actually be teaching your kids is that writing is extremely boring. Why? Because writing down everything you do every day is deadly dull. And Kung Fu power fantasies don't come much better than that.Most travel journals have one or two tedious full-day entries, a few more scattered attempts at daily documentation, and then … blank pages. In reality, I'm now too old to get my own back on the Ibiza nightclub man, but I have no shame admitting Sifu lets me relive the memory with a different ending. In motion, Sifu is wonderful, and despite barely scratching the surface so far, I cannot wait to get my hands even dirtier as a young-ish Kung Fu master, assuming everything goes to plan. ![]() To this end, unlike Absolver, so much of the environment can be used to your advantage – be that kicking an innocuous footstool at your enemies' feet to knock them off balance, scaling a wall to get the drop on them, or going all-in with a plank of wood ripped from the breakable partition you hurled a different foe through moments before.Īdd slow motion focused attacks into that mix – whereby focus energy accrued via regular fisticuffs can be used to target specific enemy body parts – and you have a thoughtful, nuanced brawler whose penchant for flowing chain attacks echoes everything from Devil May Cry to Rocksteady's Batman Arkham series and old school Bushido Blade. Similar to its previous game Absolver, developer Sloclap has done a fine job to the latter end here, whereby each room in the nightclub, and latterly underground fight club, is designed with care and the assumption your brawls might unfold anywhere within each section of the level. Error is always on you: your slow reflexes, your inability to read your opponent's attacks, your failure to maximise space in what are – certainly in the level I played – pretty streamlined and claustrophobic fighting arenas. ![]() One of Sifu's most laudable traits throughout this process is that it never feels unfair. "Sifu's penchant for flowing chain attacks echoes everything from Devil May Cry to the Batman Arkham series and old school Bushido Blade."
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